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KMines update

  • May. 1st, 2007 at 1:37 AM

I spent some time working on KMines this past week, mainly cleaning up the code a little bit, merging classes, and making it ready for inclusion of themes. There is still a lot of work to do (background, borders...) and some refactoring still pending, but the theme selector is now working, as you can see here.



In the future this will enable artists to customize the look of the game completely. Mark Taff has contributed an oxygen-inspired theme to be used as the new default for KDE4. If you are addicted to the old graphics do not worry:  I also drew a SVG version of the classic look, and it is also available with the game.
Now who wants to create a less-violent theme for the game?

Comments

( 2 comments — Leave a comment )
[info]cniehaus wrote:
May. 1st, 2007 08:23 am (UTC)
KGetHotNewStuff
Hey

I hope you'll support KGetHotNewStuff2?
[info]piacentini wrote:
May. 1st, 2007 12:14 pm (UTC)
Re: KGetHotNewStuff
Yes, that is the idea, and one of the reasons to standardize on a way to switch themes based on a KConfigDialog pane, with KNewStuff2 integration and a standard way to find and load themes. KMines is being used as the test application for it, and if all goes well this implementation will be abstracted to libkdegames to be used by other games as well.
( 2 comments — Leave a comment )